Posts Tagged ‘Warmachine’

Especially working in a game store and regularly exposed to new products, I seem to accrue individual miniatures from various companies and games just because I think they look cool or would be fun to paint. That is, after all, how the Ork Project got started and I still have quite a pile of random minis stashed around my house waiting to be painted and then spend the rest of eternity in my display cabinet. While I suppose it slows my progress on larger projects down, every so often it’s kinda nice to take a break and paint something more esoteric and not tied into a larger color scheme or theme. Here are a couple of my recent favorites!

As soon as I saw this model, I knew I had to own it.

I have no interest in actually playing Warmachine, but some of their models do look really cool. But this little guy takes the cake. I had an idea for a more mutt-looking paint job, but as soon as my sister saw it she insisted that I paint it up to look like our dog Gracie. So now, of course, I own two of this model.

Why aren’t there more models of adorable puppy dogs? I would play a game that was nothing but puppy dog miniatures. Someone, shut up and take my money!

If you’ve seen the Blackstar Corsair figures released by Reaper Bones during one of their Kickstarters (not even sure which one) you may have noticed that they’re dead ringers for Terran Marines from Starcraft. I was waiting ages to get my hands on one, and I ended up painting it over the course of just a single day. He now lives on my desk where I can march him around going “You wanna piece of me, boy?”.

Jacked up and good to go

Since this is a one-off mini, I tried to push myself a bit on the highlights. I’ve worked them up over about five layers (a couple more on the shoulder pads) using mixes of P3 Cygnar Base and Cygnar Highlight.

Standin’ by

 

Gimmie something to shoot

I’m very happy with the end result, and I’ll admit I kind of want a few more of these guys. Why doesn’t anyone make a Siege Tank model?

Thanks for reading!

-Chris

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PAX Report

Posted: September 6, 2013 in News
Tags: , , ,

And we’re back! Although PAX isn’t really a miniatures-focused event, there’s still lots of cool stuff going on, including a few new figures and games that aren’t yet available. Here’s some of the new stuff I got a look at, plus a few photos of stuff I just thought looked cool.

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First up, this is a shot of the next expansion for Super Dungeon Explore from Soda Pop Miniatures, which should be hitting store shelves sometime in January next year. I haven’t really gotten into Super Dungeon Explore myself but it has seen a wave of popularity in the store recently (Mike has been painting up a bunch of stuff from various expansions) and I’ve always really liked the ‘chibi’ art style. In fact, I still have a bunch of the original metal figures which I picked up the first time I went to PAX years ago, which I still haven’t managed to get any paint on. Should do something about that…

Anyway, this new expansion has kind of a ‘haunted woods’ theme going on, with a mad Owl King corrupting his subjects into twisted monsters. Standouts for me include the plant-men with giant carrots, the Centaur heroine, a top-hatted sniper, and of course the rabbit executioner with a very large axe. I know I don’t have time to get into SDE right now, but maybe I can line that up with this set’s release.

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Image copyright Catalyst Game Labs. Used without permission.

While I already knew about the Alpha Strike rules for Classic Battletech, this was the first I’d seen the system out in the wild. I didn’t have time to stay and come to grips with the rules, but it sounds like it aligns with my priorities – a faster-playing, tape-measure-based game that still holds that Battletech flavor. I declined to pick up a prerelease copy of the rulebook as it will be quite a bit cheaper for me once it’s released later this month, but they did have a brand-new deck of stat cards that may not see retail release so I snapped those up. They even include a glossy finish for using a dry-erase marker to track damage and heat (but I think I’ll go ahead and sleeve them anyway to prevent wear and tear).

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Shiny…

Their demo board also featured some beautifully done minis that also feature on the stat cards themselves – just seeing the ‘Mechs painted this well has been a bit of an inspiration to go back and work on some more of my own Battletech stuff (translation: I am totally stealing these color schemes…)

This camo looks fantastic. Bad artists copy, good artists steal...

This camo looks fantastic. Bad artists copy, good artists steal…

A reminder of all the not-quite-done Clan Wolf 'Mechs I have waiting

A reminder of all the not-quite-done Clan Wolf ‘Mechs I have waiting

A Spider waiting for deployment, on a prototype of the stat cards

A Spider waiting for deployment, on a prototype of the stat cards

A quick overhead shot of the demo game in progress. Note the lack of hexes!

A quick overhead shot of the demo game in progress. Note the lack of hexes!

While not really new, there was lots more miniatures goodness on display at the convention this year.

The Infinity demo featured some simple-but-effective scenery

The Infinity demo featured some simple-but-effective scenery

Some great-looking studio paintjobs at the Privateer Press both, watched over by their very large (and very expensive!) Warcaster Hayley statue

Some great-looking studio paintjobs at the Privateer Press both, watched over by their very large (and very expensive!) Warcaster Haley statue

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So, another great PAX and a nice vacation. Guess now it’s back to work. How long has it been since I finished anything for Epic? Don’t answer that.

Thanks for reading!

-Chris