Posts Tagged ‘Refinery’

Yesterday I finished construction on another building square for my Epic terrain collection. This one has a bit more bulk to it, and should help give some of the larger models something to lurk behind. Take a look at the Munitions Factory:



No, I mean it’s a Munitions Factory

I’m quite pleased with the result, but in future buildings I may try a different technique for constructing the ‘bulk’ of the structure – even with careful sanding and use of filler, keeping the pink foam blocks square and straight is almost impossible.

A shout out to Tom Friell for the spent brass. More pics to come once it’s painted up.

Thanks for reading!


More progress on Epic terrain! I’ve completed the piece pictured a week or two ago. I may go back and add a few little patches of static grass for weeds, but here it is finished and painted:


Seen here picketed by protesters from the “Occupy Industrial Hellscape” movement



I’ve also gone back to one of the work in progress shots and added labels showing all the weird crap I used building it. So far this project has been remarkably inexpensive, mostly thanks to all the little bits and pieces I’ve found for almost nothing. The fact that styrene tubing is pretty cheap helps, too. I’ve been buying up a bunch of styrene rods, tubes and shapes for more Epic buildings.


And as always, thanks for reading!


My most recent project: terrain for Epic! My plan is to theme most of my terrain collection around a refinery – it should work well with my Scorched Earth Zuzzy mat and really capture the whole giant-monstrous-industry-hiveworld vibe (even though the middle of a giant refinery would actually be a really dumb place to hold a war…)


So, lots of pipes and tanks and such. I’ve been looking at lots of photos of real refineries and there’s a few elements that stand out and should be easy enough to duplicate. Even here in Canada, it looks like most such facilities are rarely fully enclosed – there’s just an open steel framework that holds together all the machinery. And of course a huge maze of pipes, which I think I will 40k up a bit and have looking a bit less organized than in reality.


I’m going to be basing everything on these 80mm x 80mm squares (or multiples thereof). It looks about the same size as the old Forge World epic buildings which I’d like to emulate a bit, and I’m planning a road grid with matching dimensions so that everything can be moved around between games.

Something I need to work on is building the structures up tall and wide enough to give the larger epic models something to hide behind. Stay tuned for more soon.

And as always, thanks for reading!