Posts Tagged ‘Previews’

More New Stuff

Posted: June 20, 2015 in News, Terrain
Tags: , , ,

A quick post this time with a couple more renders I’ve been working away on…

smelterbase4a

A further update to the blast furnace, fleshing out most of the remaining components.

oilpump_mockup

And another smaller piece, and since I’m from Alberta it’s one I’m already familiar with :D

These are perhaps a bit too small to make much difference in-game, but I think they’re a neat little accent and they seem to be popular among the forum crowd. The top “arm” part of the pump is designed as a separate piece so that it can be glued at whatever position you want.

Thanks for taking a look!

-Chris

Advertisements

You might have seen a few of these renders before if you’ve been trawling through some of the Epic forums on the interwebs, but I’ve been remiss in posting them here for all to see. These models are all in various states of completion from rough outline to print-ready, and for now I’m building up a collection of new designs before I decide how to go about releasing them and in what order. If you see something you especially want to have your little mans fight over, let me know down below in the comments!

Casting roof pieces continues to be sub-optimal, so I’m looking at alternatives to the standard flat ones. Just like with the Tall buildings, I’d like to have a few different roof styles for other sizes. These are prototypes for the new Armoured Roof:

bldg_roof5

bldg_roof5a

I’ve been moving into larger models, and this one is the furthest along. Take a look at the Gothic Flak Tower:

tower_mockup1

The footprint on this one is 16 x 16 cm – as big as four Medium buildings put together!

While it’s not beyond my capabilities to cast, right now I don’t have a good way to model or print something quite as small as the guns, so the turrets in place on the towers are just mockups. For the moment, the gun turrets are not included.

A view from the battlements:

tower_mockup2

Current skull count: 64

tower_roof1

An imposing sight to greet your enemies:

tower_mockup3

I’m working on a new plan for casting buildings this large, since even for an experienced modeller getting every single wall and column aligned while building the thing would be a giant pain. The basic plan is that the central hub will be one piece, hollow on the inside to keep it light. The roof (and those for the towers) are separate pieces. Each tower will also be a single piece, or possibly with one wall separate depending on how I need to set up the mold geometry. I’ve planned it out so that even a little variation in how each part turns out shouldn’t effect the final assembly.

While there aren’t actually that many unique new parts, if there’s demand for it I should be able to sell some of the wall sections individually for the hardcore builder.

Next we have a (very) early render for another big project that many gamers have told me they’re looking for:

cathedral_mockup1

Here we have a Gothic Statue Plinth. I was inspired by a model from the Cities of Death book that some of you might remember. The indentation on top is sized to hold a 25mm base so you can use whatever suitably impressive 40k-sized figure you want as the statue – an imposing monument for epic-scale figures! The printed parts are a bit more complicated than usual, so I’ll have to do some more work and put further research into possible demand before I can say that it will definitely see the light of day.

fountain_mockup

Simple mockups for an Epic base and Rhino, for scale. The footprint is the same as a Medium building (80×80 mm). I think I’ve got it down to two main pieces, plus the pipes which will need to be done separately and would come on their own sprue. Might go back and tone it down with the skulls a bit – this may be too much even for me…

While I’m on this design kick, I dredged up some of my old traditionally-made terrain from way back and I’ve been translating some of it into castable form. This one here is based on the shell of an Industrial Small Warehouse but swaps out some of the walls and adds some new pieces as well, increasing the footprint out to Medium building dimensions. Say hello to the Ammunition Factory:

type3e_mockup

type3e_mockup2

type3e_mockup3

These are a new model of smokestack, of a slightly smaller…caliber.
I might still do some tweaking on the wall with the big buttress/fin things.

In the meantime, does anyone have any questions about propane or propane accessories?

lpgtank_mockup2

The tank is roughly 36mm tall, and I designed it with a 40mm footprint (the same length as a rectangular Epic base) so that more than one would fit into the same area as a Medium building – you can get up to four on there.

lpgtank_mockup

lpgtank_mockup3

And lastly, another big work-in-progress and possibly my most ambitious yet in terms of individual parts. Do you know what you really need to wage war?

Steel.

smelterbase_mockup

Blast furnaces are pretty fascinating structures, and so far this one is over 15cm tall – that’s taller than the old Forge World Cathedral, and it will probably grow higher before I’m finished. Like the Flak Tower, the base area you see is 16cm square – as big as four Medium buildings combined. I’ve done a bunch of research into how these things work, and there’s still quite a bit to add…most notably, the huge heater stoves that provide the blast of superheated air that give the furnace its name. And even once it’s done, there’s lots more that could go along with it: rolling mills, arc furnaces, coke ovens… it wouldn’t be too difficult to fill an entire table with all the massive equipment that makes up just one steel mill.

Thanks for scrolling all the way down here, and as always thanks for reading!

Cheers,

-Chris

 

PAX Report

Posted: September 6, 2013 in News
Tags: , , ,

And we’re back! Although PAX isn’t really a miniatures-focused event, there’s still lots of cool stuff going on, including a few new figures and games that aren’t yet available. Here’s some of the new stuff I got a look at, plus a few photos of stuff I just thought looked cool.

pax_sde1

First up, this is a shot of the next expansion for Super Dungeon Explore from Soda Pop Miniatures, which should be hitting store shelves sometime in January next year. I haven’t really gotten into Super Dungeon Explore myself but it has seen a wave of popularity in the store recently (Mike has been painting up a bunch of stuff from various expansions) and I’ve always really liked the ‘chibi’ art style. In fact, I still have a bunch of the original metal figures which I picked up the first time I went to PAX years ago, which I still haven’t managed to get any paint on. Should do something about that…

Anyway, this new expansion has kind of a ‘haunted woods’ theme going on, with a mad Owl King corrupting his subjects into twisted monsters. Standouts for me include the plant-men with giant carrots, the Centaur heroine, a top-hatted sniper, and of course the rabbit executioner with a very large axe. I know I don’t have time to get into SDE right now, but maybe I can line that up with this set’s release.

alphastrikecover_small

Image copyright Catalyst Game Labs. Used without permission.

While I already knew about the Alpha Strike rules for Classic Battletech, this was the first I’d seen the system out in the wild. I didn’t have time to stay and come to grips with the rules, but it sounds like it aligns with my priorities – a faster-playing, tape-measure-based game that still holds that Battletech flavor. I declined to pick up a prerelease copy of the rulebook as it will be quite a bit cheaper for me once it’s released later this month, but they did have a brand-new deck of stat cards that may not see retail release so I snapped those up. They even include a glossy finish for using a dry-erase marker to track damage and heat (but I think I’ll go ahead and sleeve them anyway to prevent wear and tear).

pax_btech1

Shiny…

Their demo board also featured some beautifully done minis that also feature on the stat cards themselves – just seeing the ‘Mechs painted this well has been a bit of an inspiration to go back and work on some more of my own Battletech stuff (translation: I am totally stealing these color schemes…)

This camo looks fantastic. Bad artists copy, good artists steal...

This camo looks fantastic. Bad artists copy, good artists steal…

A reminder of all the not-quite-done Clan Wolf 'Mechs I have waiting

A reminder of all the not-quite-done Clan Wolf ‘Mechs I have waiting

A Spider waiting for deployment, on a prototype of the stat cards

A Spider waiting for deployment, on a prototype of the stat cards

A quick overhead shot of the demo game in progress. Note the lack of hexes!

A quick overhead shot of the demo game in progress. Note the lack of hexes!

While not really new, there was lots more miniatures goodness on display at the convention this year.

The Infinity demo featured some simple-but-effective scenery

The Infinity demo featured some simple-but-effective scenery

Some great-looking studio paintjobs at the Privateer Press both, watched over by their very large (and very expensive!) Warcaster Hayley statue

Some great-looking studio paintjobs at the Privateer Press both, watched over by their very large (and very expensive!) Warcaster Haley statue

pax_warmachine4

pax_warmachine2

pax_warmachine3

So, another great PAX and a nice vacation. Guess now it’s back to work. How long has it been since I finished anything for Epic? Don’t answer that.

Thanks for reading!

-Chris