Posts Tagged ‘Orks’

The Ork Project: Gunz, Gunz, Gunz

Posted: February 17, 2018 in 40k
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I’m not even sure if Big Gunz are still a thing in current 40k, or if they’ve been replaced entirely by the much larger (and far newer) Mek Gunz. While there’s nothing wrong with the Mek Gunz kit (aside from the price), I’m a little disappointed that it doesn’t include classics like the good old Zzap Gun. Considering that I play 4th Edition, I found myself a bit caught between the truly ancient Big Gunz models and the too-large and too-pricy Mek Gunz. Easy answer: GET ORKY AND BUILD SOME! Let’s get zzapping!

And here they are in their raw plastic glory, surrounded by the debris of creation. Let’s do this before-and-after style…

The first one I made up – the body of the gun is the remains of a broken LED finger light. I started from there and built outwards. The carriage is mostly plasticard, followed by plenty of bitz.

I liked the idea of a split trail, classic anti-tank gun style. The gun itself is from the Rockgrinder kit (more mileage out of that one!) with a barrel from a Dakkajet supa-shoota and a grot-prod tip on the end for the zzappy bit. The whole thing is actually held together by the wheel axle, which runs all the way through the gun, the sides (square styrene tube) and into the wheels.

Bit more straightforward on the last one. A battlewagon zzap gun, with a gun shield added and mounted on a cruciform base made of plastic I-beams. Extra bits to taste.

But they won’t be doing much killin’ looking all grey and plastic. Time for some Glorious Full Color:

pew pew pew pew pew pew pew pew pew pew

Suitably grunged-up with sponge chipping and washes.

I tried to make the coil at the back look like it’s all glowy and pulsing. It… sort of worked. Good enough!

I really liked the idea of little oscilloscope-looking screens on the side. I can’t imagine the grots manning the thing have any idea what it means, though. Just pull the lever, stupid.

Thanks for reading!

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The Ork Project: Biggest and Smallest

Posted: January 16, 2018 in 40k
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Any proper warboss needs a badass ride to drive to (and into) the enemy. I wavered on spending the money to pick up the Genestealer Cult rockgrinder kit for conversion fodder, but the opportunity to build this is what ended up clinching it. I actually managed to get pretty good mileage out the rockgrinder – you’ll see more of it popping up later. But for now, say hello to Super Beast…

Nothing quite like driving over your enemies in a saw-tipped metal monstrosity named after a Rob Zombie song.

The business end, also featuring an insignia I particularly favor (WITNESS!). I laser-cut it out of fiberboard. I’d like to feature it in more parts of the army, but this is about the smallest that the laser I have access to can accurately cut. I’ve designed a version for casting to fix this problem, but I haven’t got around to finishing it yet.

In order to be truly finished it needs side gunners with two more big shootas, but I’m calling it good enough to use in games for now. I’ve also magnetized the top turret so I can upgrade it further if desired.

But what if your ride breaks down and you need somewhere someone to take cover behind while you bash it back into shape?

In their three games so far, these grots have had a bit of a mixed bag – ranging from being sucked into the warp while standing in front of a malfunctioning Shokk Attack Gun, to being unceremoniously shot to death by Chaos Space Marines, to the heights of glorious triumph when they managed to gun down a single Necron Warrior (also while standing in front of a malfunctioning Shokk Attack Gun).

But when you need bullets caught, there’s none more trustworthy. Wouldn’t you trust this face?

Thanks for reading!

The Ork Project: Da Big Bosses!

Posted: April 27, 2017 in 40k
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Here we have the last of the models I actually finished last year and never got around to posting. Since they’re both HQ characters, I tried to put a bit more effort and detail into them – not sure how well it shows (at least in these pictures) but I’m pretty pleased with the final result. ‘Ere we go!

Damn, I love this model. It does a fantastic job of showing off the scraptastic, ramshackle, utter madness that makes the Orks so awesome. And all at the low, low price of… $45? Seriously, GW?

I had to talk myself into spending that much on a single model (one of these days I’m sure I’ll have a fantastic rant about GW’s price structure to post), but in the end I bit the bullet. Worth it? Oh yeah. Maybe that means that Workshop won this round?

This guy has also managed to be a bit of a centerpiece of most of my games so far, too. he seems to fluctuate between a devastating murder machine or simply being gunned down at the first opportunity. Although in my last game, he managed to roll double 1’s and leave a neat hole in reality where he and a mob of grots catching bullets had stood. Oh well, more where that came from!

Of course, any warband needs somebody big and mean to run the show. So here’s my standard Warboss, ‘Oomungus Joe and his little dog, Rippy:

His attack squig normally comes attached to the rest of the figure and on the same 40mm base, but to my eye that looked way too crowded so I went and gave ‘Ol Rippy a base of his very own. I spent extra time on highlights (particularly on Rippy) and I’m quite pleased with the result.

‘Oomungus Joe usually rolls deep in Burna Boys in his finest Battlewagon, and fears no man (with the possible exception of Space Marine Librarians and their accursed Force Weapons). He might get more done if he stuck to charging the squishy stuff, but he tends to wind up in combat with a tooled-up Deathwing Command Squad, from which neither side usually walks away from in great shape. So far, in three separate games, he and Belial have managed to meet in single combat and wipe each other out simultaneously.

So that’s it for painting in 2016. Coming next time, some of the non-orky stuff I’ve distracted myself with since – but of course, the orks haven’t been idle either. Til next time, thanks for reading!

-Chris

The Ork Project: Nobz and Trukk # 2

Posted: March 5, 2017 in 40k
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A quick boost for the troops with another ride and some Nobz with power klaws. Just the thing to ruin some space marine’s day…

pknobz1

Nothing too fancy here, just assembled right out of the Nobz box. Eventually these guys will probably end up in a proper Nob unit with the rest of their bros, and their place in the troops unit will be taken by conversions of Assault on Black Reach Nobz with third-party power klaws, but for now they’ve done an admirable job smashing up Deathwing and Chaos space marines while their hapless underlings take the enemy’s return blows right in the face. Proper Orky!

Of course, the thing that makes these guys so threatening is how terrifyingly fast they can move when mounted up in their trukks. Here’s the second one that I’ve finished:

trukk2_1

trukk2_3

The "TRD" on there is mostly to annoy my brother (he's a mechanic for Toyota)

The “TRD” on there is mostly to annoy my brother (he’s a mechanic for Toyota)

Not as much of a departure from the basic kit than the first trukk, but like the first it’s almost entirely modified using parts from the trukk kit itself.

Next time: a couple of big scary characters to stomp all over anything in the way!

Thanks for reading!

-Chris

The Ork Project: DEFFDREAD

Posted: January 31, 2017 in 40k
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As promised, here’s the first in a series of posts on the progress I’ve made on the Ork Project over the last year or so. This week: THA DEFFDREAD!

deffdread1

This model is one of the most evocative of the Ork range and one of the reasons I started the project in the first place. He’s just so friggen’ cool! The model was a blast to paint too and I’m looking forward to painting his little brothers, the Killa Kans.

I did some minor conversion work, but the kit is awesome right out of the box so I didn’t go too overboard. I cannibalized a couple extra little saws from one of the arms I wasn’t using to beef up his right arm and added a couple extra spikes to the torso. Since the base is such a large, flat expanse I decided to break up the space with some detail – this was accomplished with a spare chunk of diamond-plate plasticard and a spare plastic gear from an old wrecked CD-ROM drive. I trimmed and filed off about half the gear at an angle to give them impression that it’s been partially buried into the ground.

deffdread2

The basecoat marked a bit of a departure from how I’ve been doing things on the other vehicles. Rather than basecoat the whole thing silver, I found it easier to apply my chosen red (Vallejo Game Colour Dark Flesh) over a gray primer, using the airbrush. The Game Colour paints aren’t designed for airbrushing per se, but the Dark Flesh in the Game Air range looked just a bit off in comparison. Once thinned down, I had no problems spraying the Game Colour paint and it made for a really nice basecoat. I’m already using this technique on some of the other vehicles that don’t have so much silver on them.

deffdread3

I think the weathering is one of the more effective parts of the paint job. This was accomplished primarily with sponge chipping, using Model Air Gun Metal and Panzer Aces Dark Rust (I skipped the Gun Metal chipping on the metallic parts, since they were already done in the same color). The whole surface was then shaded with Army Painter Strong Tone, and metallic areas given a second, patchy coat with Soft Tone. The weathering looks especially nice over the white of the giant awesome skull face!

One last new technique with the airbrush – as a final touch I sprayed just a little black onto the ends of each of the exhaust pipes to create a nice, soot-covered effect. I’m really happy with the result and I’ll be using it on all my vehicles and warbikes in the future.

deffdread4

So that’s all for the mighty DEFFDREAD. Thanks for reading!

 

-Chris