Posts Tagged ‘Design’

New Products Released!

Posted: December 29, 2015 in News, Terrain
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Just a quick note to let you know that the first batch of new products has finally hit the webstore and are ready for your gaming table! Say hello to Industrial LPG Tanks and Pumpjacks:

ind_gastanks

ind_oilpumps

You can find them both in the store right here.

In other news, Project Ork continues to roll, but so far my progress has been on more boyz (which aren’t all that exciting to look at once you’ve seen the first batch). In the pipeline heading into 2016: deffcoptas!

Happy New Year and hopefully lots of fun gaming and painting ahead!

Cheers,

-Chris

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More New Stuff

Posted: June 20, 2015 in News, Terrain
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A quick post this time with a couple more renders I’ve been working away on…

smelterbase4a

A further update to the blast furnace, fleshing out most of the remaining components.

oilpump_mockup

And another smaller piece, and since I’m from Alberta it’s one I’m already familiar with :D

These are perhaps a bit too small to make much difference in-game, but I think they’re a neat little accent and they seem to be popular among the forum crowd. The top “arm” part of the pump is designed as a separate piece so that it can be glued at whatever position you want.

Thanks for taking a look!

-Chris

You might have seen a few of these renders before if you’ve been trawling through some of the Epic forums on the interwebs, but I’ve been remiss in posting them here for all to see. These models are all in various states of completion from rough outline to print-ready, and for now I’m building up a collection of new designs before I decide how to go about releasing them and in what order. If you see something you especially want to have your little mans fight over, let me know down below in the comments!

Casting roof pieces continues to be sub-optimal, so I’m looking at alternatives to the standard flat ones. Just like with the Tall buildings, I’d like to have a few different roof styles for other sizes. These are prototypes for the new Armoured Roof:

bldg_roof5

bldg_roof5a

I’ve been moving into larger models, and this one is the furthest along. Take a look at the Gothic Flak Tower:

tower_mockup1

The footprint on this one is 16 x 16 cm – as big as four Medium buildings put together!

While it’s not beyond my capabilities to cast, right now I don’t have a good way to model or print something quite as small as the guns, so the turrets in place on the towers are just mockups. For the moment, the gun turrets are not included.

A view from the battlements:

tower_mockup2

Current skull count: 64

tower_roof1

An imposing sight to greet your enemies:

tower_mockup3

I’m working on a new plan for casting buildings this large, since even for an experienced modeller getting every single wall and column aligned while building the thing would be a giant pain. The basic plan is that the central hub will be one piece, hollow on the inside to keep it light. The roof (and those for the towers) are separate pieces. Each tower will also be a single piece, or possibly with one wall separate depending on how I need to set up the mold geometry. I’ve planned it out so that even a little variation in how each part turns out shouldn’t effect the final assembly.

While there aren’t actually that many unique new parts, if there’s demand for it I should be able to sell some of the wall sections individually for the hardcore builder.

Next we have a (very) early render for another big project that many gamers have told me they’re looking for:

cathedral_mockup1

Here we have a Gothic Statue Plinth. I was inspired by a model from the Cities of Death book that some of you might remember. The indentation on top is sized to hold a 25mm base so you can use whatever suitably impressive 40k-sized figure you want as the statue – an imposing monument for epic-scale figures! The printed parts are a bit more complicated than usual, so I’ll have to do some more work and put further research into possible demand before I can say that it will definitely see the light of day.

fountain_mockup

Simple mockups for an Epic base and Rhino, for scale. The footprint is the same as a Medium building (80×80 mm). I think I’ve got it down to two main pieces, plus the pipes which will need to be done separately and would come on their own sprue. Might go back and tone it down with the skulls a bit – this may be too much even for me…

While I’m on this design kick, I dredged up some of my old traditionally-made terrain from way back and I’ve been translating some of it into castable form. This one here is based on the shell of an Industrial Small Warehouse but swaps out some of the walls and adds some new pieces as well, increasing the footprint out to Medium building dimensions. Say hello to the Ammunition Factory:

type3e_mockup

type3e_mockup2

type3e_mockup3

These are a new model of smokestack, of a slightly smaller…caliber.
I might still do some tweaking on the wall with the big buttress/fin things.

In the meantime, does anyone have any questions about propane or propane accessories?

lpgtank_mockup2

The tank is roughly 36mm tall, and I designed it with a 40mm footprint (the same length as a rectangular Epic base) so that more than one would fit into the same area as a Medium building – you can get up to four on there.

lpgtank_mockup

lpgtank_mockup3

And lastly, another big work-in-progress and possibly my most ambitious yet in terms of individual parts. Do you know what you really need to wage war?

Steel.

smelterbase_mockup

Blast furnaces are pretty fascinating structures, and so far this one is over 15cm tall – that’s taller than the old Forge World Cathedral, and it will probably grow higher before I’m finished. Like the Flak Tower, the base area you see is 16cm square – as big as four Medium buildings combined. I’ve done a bunch of research into how these things work, and there’s still quite a bit to add…most notably, the huge heater stoves that provide the blast of superheated air that give the furnace its name. And even once it’s done, there’s lots more that could go along with it: rolling mills, arc furnaces, coke ovens… it wouldn’t be too difficult to fill an entire table with all the massive equipment that makes up just one steel mill.

Thanks for scrolling all the way down here, and as always thanks for reading!

Cheers,

-Chris

 

If you’ve tried to reach the blog here in the last couple days, you’ve probably noticed that things weren’t quite working properly. This was a result of settings being changed to point towards the online store that chances are you just saw while making your way to this post! It’s not quite good to go yet, but it should be the last thing standing in the way of connecting you with new buildings.

In addition to building the store and casting up more buildings, I’ve also been tinkering with some new ideas that hopefully will soon be available. Take a look:

The now-detailed Command Bunker. The model is pretty much finished; it just needs to be optimized for printing:

bunker4

bunker4a

A work-in-progress Gothic Crane:

crane1

And of course, a crane needs something to lift:

container3a

As an added bonus, I’ve just received word that the new prints for all three High Gothic buildings have arrived today, so improved (and better-casting) versions should be available soon!

Let me know what you think of the designs, and as always thanks for reading!

-Chris

FAQ and Status Update

Posted: February 25, 2015 in News
Tags: , , , ,

I’ve been getting a few questions about the buildings and availability, so I’ll give you some more details about where production stands and what still needs to happen.

I’m really honoured that people are so interested in buying my products – I hate to keep you waiting, but please rest assured that I’m working as quickly as I can to get them into your hands. I’m as eager to get this going as you are!

If you have any questions that this post doesn’t answer, please let me know! You can reach me by commenting on this post, or email me at info@wastelandgamestudio.com

How do I get buildings?

Short answer: they’re not available yet. The good news is that most of the work to make them available is done. Since things have been very good at taking longer than I think they will, I can’t give a specific date they’ll be ready but my current expectation is within the next couple of weeks.

Where can I find out when they’re available?

Right here. There will be an update on the Kickstarter page and I’ll be sending out a notice to people who have already emailed or messaged me, but this site is your go-to location for information on buildings.

What’s the holdup?

Here’s a rundown of where the project stands:

Currently Done:

The new wall molds are set up and casting. They’re working out really well and the cast quality is looking good. The fact that the molds are all fairly new is a factor, but the reject rate has been my lowest yet – less than 5%! I spent most of last week casting and I’ve built up most of the initial stock to sell.

Working on:

I’m waiting on a new shipment of corner pieces which should be arriving in the next couple days. There’s a few elements that still need to be transferred over to the new mold form, such as landing pads and vents – the good news is I still have a stock of these left over from the Kickstarter.

I’m currently short on roof pieces of most sizes – I haven’t figured out a new, better way to cast the small and medium roofs so right now I’m using the older mold designs – they’re turning out fine right now but they’re not a permanent solution. The parapet roofs need to be transferred to the new mold form.

Delayed:

Some of the building patterns offered during the Kickstarter required redesigning from the 3D print stage, including the upper levels and the High Gothic style buildings. I’m still waiting on the new prints so rather than delay the whole project for them, all the other patterns will go on sale first and I’ll add the redesigned buildings to the store as soon as they’re ready.

 

Thanks for your patience and thanks for reading!

Cheers,

-Chris