Posts Tagged ‘Battletech’

Classic Battletech: Heavy Metal

Posted: December 8, 2017 in Battletech, News
Tags: ,

I’d started creating a post apologizing for not creating more posts, but quickly realized that the best way to fix that is to… create more posts. I’ve just finished up a boatload of photos of damn near everything I’ve painted in 2017, which should easily carry things into the new year. Stay tuned…

While it’s 40k that has occupied most of my hobby and gaming time since Long Ago, Battletech was the first game that I properly got into way back in Junior High. At the time it was just Battletech – the “Classic” distinction was not yet required. While it has been a couple years at least since I last played, I’ve still got a lot of stuff for it kicking around. I picked up the Alpha Strike rules back when they first came out, and while my first impressions are quite good I haven’t yet managed to actually play the thing. Some of my friends have though; it sounds like they’re on board.

Alpha Strike does require more figures, so every so often I pull out the bag of plastic ‘Mechs from the starter box they released a while ago and paint some up. I decided to complete the starter set ones (possibly more down the line, too) in a fairly generic gunmetal paintjob that should fit in alright with most other factions. And of course, a fair bit of weathering is both cool-looking and appropriate to the setting, too. Here are the first two completed lances:

I mostly picked what to start painting based on how cool I thought they looked, with some consideration given to building lances that at least made some vague sense, at least in terms of weight class. Here we have the Spider, Jagermech, Vindicator and Clint.

While the paint scheme is fairly straightforward, I find that adding a few small markings with decals really adds to the overall effect. While I have some sheets of Battletech decals from Fighting Piranha somewhere, they’re all faction insignia – here I’ve mostly used numbers and caution stripes from a couple of Heavy Gear decal packs, plus a few others from old model kit decals that I’d stashed long ago.

Now we’re talking… gigantic stompy robots to wreck up the place! These are some of my favorite, iconic ‘Mech designs. Presenting the Awesome, Cyclops, Atlas and Zeus.

(I’m gonna design a ‘mech that’s so great… it’s gonna be awesome. I’m gonna call it the Awesome)

The weathering was done primarily with patches of Army Painter Soft Tone, followed with sponge chipping using Vallejo Panzer Aces Dark Rust (my go-to weathering color). For extra wear, I added flecks of P.A. Light Rust inside a few of the darker patches, with a brush this time for more control. The white panels were one of the last steps, but I deliberately applied it with a patchy dabbing motion to create the look of heavily-chipped paint.

I might end up repainting the bases do something a bit more brown. I used my usual colors here (Game Color Cold Grey and Model Air Medium Grey) but I think it may look a bit too similar in tone to the paint on the ‘Mechs themselves to stand out properly.

And now primarily for my own narcissism, here’s some closeups of some of my favorites:

I mean damn, the Atlas is so freakin’ cool.

Thanks for reading!

PAX Report

Posted: September 6, 2013 in News
Tags: , , ,

And we’re back! Although PAX isn’t really a miniatures-focused event, there’s still lots of cool stuff going on, including a few new figures and games that aren’t yet available. Here’s some of the new stuff I got a look at, plus a few photos of stuff I just thought looked cool.


First up, this is a shot of the next expansion for Super Dungeon Explore from Soda Pop Miniatures, which should be hitting store shelves sometime in January next year. I haven’t really gotten into Super Dungeon Explore myself but it has seen a wave of popularity in the store recently (Mike has been painting up a bunch of stuff from various expansions) and I’ve always really liked the ‘chibi’ art style. In fact, I still have a bunch of the original metal figures which I picked up the first time I went to PAX years ago, which I still haven’t managed to get any paint on. Should do something about that…

Anyway, this new expansion has kind of a ‘haunted woods’ theme going on, with a mad Owl King corrupting his subjects into twisted monsters. Standouts for me include the plant-men with giant carrots, the Centaur heroine, a top-hatted sniper, and of course the rabbit executioner with a very large axe. I know I don’t have time to get into SDE right now, but maybe I can line that up with this set’s release.


Image copyright Catalyst Game Labs. Used without permission.

While I already knew about the Alpha Strike rules for Classic Battletech, this was the first I’d seen the system out in the wild. I didn’t have time to stay and come to grips with the rules, but it sounds like it aligns with my priorities – a faster-playing, tape-measure-based game that still holds that Battletech flavor. I declined to pick up a prerelease copy of the rulebook as it will be quite a bit cheaper for me once it’s released later this month, but they did have a brand-new deck of stat cards that may not see retail release so I snapped those up. They even include a glossy finish for using a dry-erase marker to track damage and heat (but I think I’ll go ahead and sleeve them anyway to prevent wear and tear).



Their demo board also featured some beautifully done minis that also feature on the stat cards themselves – just seeing the ‘Mechs painted this well has been a bit of an inspiration to go back and work on some more of my own Battletech stuff (translation: I am totally stealing these color schemes…)

This camo looks fantastic. Bad artists copy, good artists steal...

This camo looks fantastic. Bad artists copy, good artists steal…

A reminder of all the not-quite-done Clan Wolf 'Mechs I have waiting

A reminder of all the not-quite-done Clan Wolf ‘Mechs I have waiting

A Spider waiting for deployment, on a prototype of the stat cards

A Spider waiting for deployment, on a prototype of the stat cards

A quick overhead shot of the demo game in progress. Note the lack of hexes!

A quick overhead shot of the demo game in progress. Note the lack of hexes!

While not really new, there was lots more miniatures goodness on display at the convention this year.

The Infinity demo featured some simple-but-effective scenery

The Infinity demo featured some simple-but-effective scenery

Some great-looking studio paintjobs at the Privateer Press both, watched over by their very large (and very expensive!) Warcaster Hayley statue

Some great-looking studio paintjobs at the Privateer Press both, watched over by their very large (and very expensive!) Warcaster Haley statue




So, another great PAX and a nice vacation. Guess now it’s back to work. How long has it been since I finished anything for Epic? Don’t answer that.

Thanks for reading!



Posted: May 4, 2013 in News


Welcome to the Wasteland

In the next couple days I should be posting a steady stream of new content (mostly photos) as I add projects I’ve already completed. Next will follow…actual updates! I hope you’ll join me as I add more about my strange little world and I’d love to hear any of your comments or questions.