Archive for the ‘Terrain’ Category

New Products Released!

Posted: December 29, 2015 in News, Terrain
Tags: , ,

Just a quick note to let you know that the first batch of new products has finally hit the webstore and are ready for your gaming table! Say hello to Industrial LPG Tanks and Pumpjacks:

ind_gastanks

ind_oilpumps

You can find them both in the store right here.

In other news, Project Ork continues to roll, but so far my progress has been on more boyz (which aren’t all that exciting to look at once you’ve seen the first batch). In the pipeline heading into 2016: deffcoptas!

Happy New Year and hopefully lots of fun gaming and painting ahead!

Cheers,

-Chris

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More New Stuff

Posted: June 20, 2015 in News, Terrain
Tags: , , ,

A quick post this time with a couple more renders I’ve been working away on…

smelterbase4a

A further update to the blast furnace, fleshing out most of the remaining components.

oilpump_mockup

And another smaller piece, and since I’m from Alberta it’s one I’m already familiar with :D

These are perhaps a bit too small to make much difference in-game, but I think they’re a neat little accent and they seem to be popular among the forum crowd. The top “arm” part of the pump is designed as a separate piece so that it can be glued at whatever position you want.

Thanks for taking a look!

-Chris

You might have seen a few of these renders before if you’ve been trawling through some of the Epic forums on the interwebs, but I’ve been remiss in posting them here for all to see. These models are all in various states of completion from rough outline to print-ready, and for now I’m building up a collection of new designs before I decide how to go about releasing them and in what order. If you see something you especially want to have your little mans fight over, let me know down below in the comments!

Casting roof pieces continues to be sub-optimal, so I’m looking at alternatives to the standard flat ones. Just like with the Tall buildings, I’d like to have a few different roof styles for other sizes. These are prototypes for the new Armoured Roof:

bldg_roof5

bldg_roof5a

I’ve been moving into larger models, and this one is the furthest along. Take a look at the Gothic Flak Tower:

tower_mockup1

The footprint on this one is 16 x 16 cm – as big as four Medium buildings put together!

While it’s not beyond my capabilities to cast, right now I don’t have a good way to model or print something quite as small as the guns, so the turrets in place on the towers are just mockups. For the moment, the gun turrets are not included.

A view from the battlements:

tower_mockup2

Current skull count: 64

tower_roof1

An imposing sight to greet your enemies:

tower_mockup3

I’m working on a new plan for casting buildings this large, since even for an experienced modeller getting every single wall and column aligned while building the thing would be a giant pain. The basic plan is that the central hub will be one piece, hollow on the inside to keep it light. The roof (and those for the towers) are separate pieces. Each tower will also be a single piece, or possibly with one wall separate depending on how I need to set up the mold geometry. I’ve planned it out so that even a little variation in how each part turns out shouldn’t effect the final assembly.

While there aren’t actually that many unique new parts, if there’s demand for it I should be able to sell some of the wall sections individually for the hardcore builder.

Next we have a (very) early render for another big project that many gamers have told me they’re looking for:

cathedral_mockup1

Here we have a Gothic Statue Plinth. I was inspired by a model from the Cities of Death book that some of you might remember. The indentation on top is sized to hold a 25mm base so you can use whatever suitably impressive 40k-sized figure you want as the statue – an imposing monument for epic-scale figures! The printed parts are a bit more complicated than usual, so I’ll have to do some more work and put further research into possible demand before I can say that it will definitely see the light of day.

fountain_mockup

Simple mockups for an Epic base and Rhino, for scale. The footprint is the same as a Medium building (80×80 mm). I think I’ve got it down to two main pieces, plus the pipes which will need to be done separately and would come on their own sprue. Might go back and tone it down with the skulls a bit – this may be too much even for me…

While I’m on this design kick, I dredged up some of my old traditionally-made terrain from way back and I’ve been translating some of it into castable form. This one here is based on the shell of an Industrial Small Warehouse but swaps out some of the walls and adds some new pieces as well, increasing the footprint out to Medium building dimensions. Say hello to the Ammunition Factory:

type3e_mockup

type3e_mockup2

type3e_mockup3

These are a new model of smokestack, of a slightly smaller…caliber.
I might still do some tweaking on the wall with the big buttress/fin things.

In the meantime, does anyone have any questions about propane or propane accessories?

lpgtank_mockup2

The tank is roughly 36mm tall, and I designed it with a 40mm footprint (the same length as a rectangular Epic base) so that more than one would fit into the same area as a Medium building – you can get up to four on there.

lpgtank_mockup

lpgtank_mockup3

And lastly, another big work-in-progress and possibly my most ambitious yet in terms of individual parts. Do you know what you really need to wage war?

Steel.

smelterbase_mockup

Blast furnaces are pretty fascinating structures, and so far this one is over 15cm tall – that’s taller than the old Forge World Cathedral, and it will probably grow higher before I’m finished. Like the Flak Tower, the base area you see is 16cm square – as big as four Medium buildings combined. I’ve done a bunch of research into how these things work, and there’s still quite a bit to add…most notably, the huge heater stoves that provide the blast of superheated air that give the furnace its name. And even once it’s done, there’s lots more that could go along with it: rolling mills, arc furnaces, coke ovens… it wouldn’t be too difficult to fill an entire table with all the massive equipment that makes up just one steel mill.

Thanks for scrolling all the way down here, and as always thanks for reading!

Cheers,

-Chris

 

Quonset Huts Painted

Posted: September 13, 2013 in Terrain
Tags: , ,

As promised, here’s a look at the finished Dust Tactics Quonset Huts. I think I’ve struck a good balance between ease of painting and how they look on the tabletop.

dt_huts_painted1

dt_huts_painted3

As mentioned in the Product Spotlight, there’s some marks along the edge of the roof that are worth removing. I just took my rectangular file and smoothed down the whole front and back edge of the roof piece. Besides some quick assembly with superglue, that was all the prep needed. First step for painting: a nice light coat of Krylon Grey Primer spray, inside and out.

I decided to follow Fantasy Flight’s example and add a camouflage pattern to help break up the simple lines of the hut.  This was accomplished with some simple masking. For a basecoat, I sprayed a layer of Battlefront’s British Armor spray over the entire roof section (Quick note: British Armor is currently unavailable from Battlefront, I just have a bunch of it kicking around – any green spray would work fine, or any other color you wanted for camo for that matter).

After that had dried thoroughly, the angular pattern was masked off by slicing strips of regular, household masking tape into triangles and other angled shapes, and overlapping them til I liked how it looked. Then I went back over the whole hut with another coat of Krylon Grey Primer.

After removing the masking tape to reveal my camo pattern, I started with some weathering on the green areas. I used a blister-pack sponge for most of the weathering – starting with some patches of GW Codex Grey over the green pattern for where the paint wore through.

The rust spots were also done entirely with sponge technique – starting with Vallejo Model Color Burnt Umber, and then with a lighter layer of Vallejo Game Color Dark Flesh. The last, little highlights on the rust were done (sparingly) with GW Blazing Orange, but I saved those til last after the wash and drybrush steps to make them stand out a bit more.

I slathered the whole building in Vallejo Sepia Wash, then quickly wiped off the surface with a paper towel. Straight out of the jar the Vallejo washes are a bit too viscous and tint the surface too much, but rubbing off the excess did a good job of just leaving it in the crevices and lines in the roof without changing the overall base color too much.

The highlights were drybrushed with Codex Grey with a little bit of Vallejo MC Sky Grey added (any lighter grey would have worked equally well, I just had it handy). I avoided the green areas and larger rust spots as best I could and focused on the panel lines and details around the doors and windows. The roof edge got a quick second drybrush with a bit more Sky Grey added. Sponge on the aforementioned Blazing Orange rust, hit it with a coat of Testors Dullcote, and it’s done!

I’m already started on the rest of the Quonset huts; I think I’ll add some stenciled numbers or other small details to some of them. Mike gave me a good idea to frost some blister-pack plastic with a bit of Dullcote and glue it inside for dirty window glass, so I might give that a try too. Pretty quickly I should have a full batch of these ready for my miniatures to move in.

dt_huts_painted2

Cozy.

Thanks for reading!

-Chris

I’d like to introduce an idea I’m calling Product Spotlight – a look at models, supplies and any other products that stand out, perhaps aren’t as well known, or that I think are particularly cool. These are essentially reviews, but I’m not really focusing on stuff that’s come out recently. Everything you’ll see in the Spotlight is something I’ve picked up because I wanted it for myself, and think that maybe you’ll like to know more about it. If you have any questions about something you see here or even another related product you’re curious about, I’d be happy to answer in the comments below or, of course, in person at the Sentry Box (it’s like it’s my job or something?)

Today I’m taking a look at the Quonset Huts Airfield Accessory Pack from Dust Tactics. As you can see from the box art, this set includes six huts, each designed to fit into the board squares used by Dust Tactics. The first thing you’ll notice is the price – here at Sentry Box the set currently sells for just $22.

dt_hutsbox_white

Image copyright Fantasy Flight Games. Used without permission.

While not particularly large, the huts are quite a reasonable size for any 28mm game. I’ve had this box kicking around since it was first released, and figured it was high time to do something with it. Let’s take a look…

dt_huts1

When I bought the pack I was a bit mystified how they actually managed to fix six huts into a box that small – the answer is fairly clever. There’s very little wasted space here. Each building is made up of a large curved roof piece, and a front and back wall. Even right out of the box the pieces fit together nicely. If you’re a Dust Tactics player and you want to keep things portable, they hold together OK without any gluing so you could disassemble them and store them back in their box. Since I’ll be painting them, I’m gluing them together permanently. A quick bead of superglue around the roof where the walls meet is all that’s required.

While there’s no sprue or flash to contend with, there are some mold marks and a seam along the edge of the roof pieces, which you can see in the assembled photo below. This is nothing serious, but I feel it’s worth the little bit of effort to clean those up before painting. They can easily be removed with a hobby knife or file.

dt_huts2

Another nice touch is the separate hinged door – although to me it seems a bit of an impractical detail without a lot of in-game use. I’ll probably end up gluing mine shut for simplicity’s sake, but I’m impressed that Dust Studio thought to include it.

dt_huts3

Despite the size of the box, the huts are usefully large. While they won’t do too much to block line of sight to larger models such as vehicles across the tabletop, each one should be quite capable of holding a small infantry squad, and for skirmish games where models tend to move in smaller groups or alone they should be just about perfect. Their size is quite plausible for a storage shed, communications building or small barracks – exactly what quonset huts are typically used for.

dt_huts4

As you can see, for larger buildings it should be easy to join multiple huts end-to-end. I plan on building mine individually, but the sets are so cheap that I might pick up another one just to experiment with.

Overall, the Quonset Hut accessory pack is quite impressive. They’re practical for gaming, very easy to assemble, and feature decent detail (for what little these types of structures have). For the price, they’re a fantastic value – six buildings for $22 is an excellent price no matter how you look at it. I think these are a great product and one that many miniatures gamers have missed.

Since dredging this set out from storage for this review, I’ve kept on going and started painting these up, too. I’ll have another post up soon with some finished pictures and a quick guide, so check back to see how the quonset huts look in their game-ready form.

Thanks for reading!

-Chris