Archive for the ‘News’ Category

Painting Projects: Back on Track

Posted: April 30, 2015 in 40k, News
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Unsurprisingly, the last year has been a bit of a roller coaster. While casting and Kickstarter definitely took up lots of my time, the biggest factor has been returning to school. I had honestly forgotten how much raw time and effort it ate up, and as a consequence I haven’t had time to pick up a paintbrush in months. But no more!

With the Wasteland Game Studio webstore now online, this blog will be moving back towards its original purpose – featuring more articles and photos of some of my painting projects (stuff about buildings and casting projects will still show up, but important announcements will be made on the new store front page for maximum visibility).

So here’s a work-in-progress look at one of my new projects I’m working on this summer…

I haven’t played 40k in forever but I’ve always liked the aesthetic of Ork models, especially their ramshackle vehicles. It’s like Mad Max with giant angry green guys! Last year I started gathering up stuff from the range that I really liked the look of, just to paint for fun. I was able to get some good deals through trades and by splitting up some of the “collection” boxed sets that Games Workshop has done (which are a remarkably good deal, coming from them…) and when I stopped to take stock I realized I had almost an entire army lying around. I don’t expect to ever use them on the tabletop, but I’m excited to see them all painted up in my display cabinet.

40k_bommer1

The bommer here was one of the first pieces I picked up, and it’s a really nice kit. Well-designed, goes together well and lots of options and Orky charm. I painted most of the pilot a while ago, but all the rest of the work has been done in the last week.

I wanted to use red as my main color, but I’m not sure I like the look of the usual bright, strong red with the green Ork skin. I settled on a dark, rusty shade with lots of brown that I think goes really well with the bashed-together Ork technology. I’m not sure if it will leave me enough contrast to make corroded areas stand out, but I can push those into a brighter orange color so I think it will work.

I started with a base of Vallejo Surface Primer in German Red Brown, applied via airbrush. Unfortunately I had some adhesion problems once I started masking so I have some chips I’ll need to go back and do something about – in the future, I’ll try using a spraycan primer as a base layer, which seems to give a more durable surface. The red areas were then covered with a deliberately patchy coat of Model Air Rust. Most of the metallic areas have been basecoated by hand using Model Air Black Metal.

40k_bommer2

The black-and-white patterns typical on Ork equipment look really good on this base color. Inspired(?) by the pain in the ass that was painting invasion stripes on my Flames of War AOP back in the day, I decided to go with a similar pattern here. I roughly trimmed the edge of the masking tape before applying it. The stripes are a lot easier to paint when it doesn’t matter if they’re straight or even!

In keeping with the worn-out aesthetic, I didn’t use pure white. Instead, Model Air White Grey was airbrushed onto the masked-off area. Once dry, I masked off each side and applied black in the center to complete the pattern.

40k_bommer3

I’m quite pleased with how the pilot and gunner turned out. The sculpts are dripping with character and I’m looking forward to working on some of the Ork foot troops.

This is the first full project I’ve used my airbrush on and so far it’s been a lot of fun. I’ve been watching a bunch of painting videos on YouTube which have inspired me to try out some other new techniques on this model, such as oil-based washes. I hope you’ll stay tuned and see what results!

Thanks for reading!

-Chris

If you’ve tried to reach the blog here in the last couple days, you’ve probably noticed that things weren’t quite working properly. This was a result of settings being changed to point towards the online store that chances are you just saw while making your way to this post! It’s not quite good to go yet, but it should be the last thing standing in the way of connecting you with new buildings.

In addition to building the store and casting up more buildings, I’ve also been tinkering with some new ideas that hopefully will soon be available. Take a look:

The now-detailed Command Bunker. The model is pretty much finished; it just needs to be optimized for printing:

bunker4

bunker4a

A work-in-progress Gothic Crane:

crane1

And of course, a crane needs something to lift:

container3a

As an added bonus, I’ve just received word that the new prints for all three High Gothic buildings have arrived today, so improved (and better-casting) versions should be available soon!

Let me know what you think of the designs, and as always thanks for reading!

-Chris

FAQ and Status Update

Posted: February 25, 2015 in News
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I’ve been getting a few questions about the buildings and availability, so I’ll give you some more details about where production stands and what still needs to happen.

I’m really honoured that people are so interested in buying my products – I hate to keep you waiting, but please rest assured that I’m working as quickly as I can to get them into your hands. I’m as eager to get this going as you are!

If you have any questions that this post doesn’t answer, please let me know! You can reach me by commenting on this post, or email me at info@wastelandgamestudio.com

How do I get buildings?

Short answer: they’re not available yet. The good news is that most of the work to make them available is done. Since things have been very good at taking longer than I think they will, I can’t give a specific date they’ll be ready but my current expectation is within the next couple of weeks.

Where can I find out when they’re available?

Right here. There will be an update on the Kickstarter page and I’ll be sending out a notice to people who have already emailed or messaged me, but this site is your go-to location for information on buildings.

What’s the holdup?

Here’s a rundown of where the project stands:

Currently Done:

The new wall molds are set up and casting. They’re working out really well and the cast quality is looking good. The fact that the molds are all fairly new is a factor, but the reject rate has been my lowest yet – less than 5%! I spent most of last week casting and I’ve built up most of the initial stock to sell.

Working on:

I’m waiting on a new shipment of corner pieces which should be arriving in the next couple days. There’s a few elements that still need to be transferred over to the new mold form, such as landing pads and vents – the good news is I still have a stock of these left over from the Kickstarter.

I’m currently short on roof pieces of most sizes – I haven’t figured out a new, better way to cast the small and medium roofs so right now I’m using the older mold designs – they’re turning out fine right now but they’re not a permanent solution. The parapet roofs need to be transferred to the new mold form.

Delayed:

Some of the building patterns offered during the Kickstarter required redesigning from the 3D print stage, including the upper levels and the High Gothic style buildings. I’m still waiting on the new prints so rather than delay the whole project for them, all the other patterns will go on sale first and I’ll add the redesigned buildings to the store as soon as they’re ready.

 

Thanks for your patience and thanks for reading!

Cheers,

-Chris

State of the Wasteland

Posted: January 2, 2015 in News
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We’re kicking off the new year with a big post about all things tiny and building-shaped. First up:

Current Projects

The Kickstarter has been pretty well finished up and right now I’m gearing up to resume production for those who didn’t get their fill of resin during the campaign. Nearly all the molds are being redesigned to be smaller and more efficient, and I’m tweaking the designs of some of the pieces so they should have a lower miscast rate. A couple patterns need new 3D-printed master parts so they’ll take a little longer, but my goal is to have buildings available for sale by the end of this month. Plus, I’m working on a couple new designs and pieces – you can find some preview renders down by the bottom of this post.

Kickstarter Review

Time to take a look at the project and see how everything went. I could just blather on about it, but instead fancy infographics!

Right now you’re probably asking what I did with the thousands of dollars handed to me by strangers on the internet. Here’s a breakdown of where the money went and how I turned it into little buildings:

expenseschart2

The lion’s share went to equipment, casting materials and shipping – no surprises there. Fees ate up a bit more than I expected. This includes Kickstarter’s pound of flesh (5% right off the top), Kickstarter’s OTHER pound of flesh (payment processing fees) and a business license to avoid hassling by The Man. Filling my car with jugs of chemicals already feels a little sketchy and I have to assume they’ve watched Breaking Bad.

So what did I make with all that? Which little buildings won the war for love and affection?

patternpopularity

A pretty even split, at least for the Small and Tall buildings. Medium is more a mixed field, but that makes sense considering it had the greatest variety available. Industrial was the single most popular pattern, followed by Fortified (benefiting from being available in all three sizes). I guess it’s a good thing I added the Parapet Roof, too.

And now let’s get to the downside…

miscastchart

Actually, for what I was afraid it might be this isn’t that bad. The miscast rate exceeded my initial estimates, but those were really just a guess at something I’d never done before. This counts every piece that wasn’t good enough to send out to backers – there are tons of parts counted as “defective” which I can salvage quite easily for my own use. The problems are where I expected them to be (looking at you, Small Roof) and I was already planning on reworking how those parts are cast.

But I think this helps explain why the project took longer than it should, on top of the fact that I expected to make about 250 buildings and ended up with nearly 900 of the things. I made one key mistake when planning – I accounted for the cost of miscast pieces, but not the time it would take to replace them.

I had a plan to improve the success rate by thickening the wall pieces, but based on this data and some test molds I’ve made the math doesn’t actually work out. Making each piece just 1mm thicker increases its volume (and cost, and weight) by up to 80%. Even with the most fail-prone patterns, that’s just not worth it. It makes more sense (even counting the extra time this…time) to make thin, light pieces that turn out less often. Maybe I can grind the miscasts up and fill a beanbag chair or something.

Let’s wrap this up in neat bullet form…

THE GOOD

  • The process and product are sound. Feedback has been positive.
  • Completed on budget.
  • Production is set to continue and new designs can be added without much trouble.
  • 0% of budget spent on potato salad or moving to Portland.

THE BAD

  • LATE. I really wanted to deliver on time (as so many Kickstarters fail to do) but it didn’t work out.
  • Didn’t plan enough for success – I ran out of prepared stretch goals and graphics in the first day and had to wing it from there.
  • Some pieces cast poorly and wasted time and materials. They’ll need to be improved before production resumes.

THE UGLY

  • ┬áNot having things done on time meant a massively unpleasant time crunch when my other commitments hit in early September.
  • Coffee consumption continues to spiral out of control.

 

This last infographic is the coolest, at least for me:

countries

This project has been an amazing experience – people who I’ve never met all over the world believed in this project and in what I created. That’s a fantastic feeling and I’d like to say thank you to everyone who backed the project, helped me along, or even just came here to read about my little corner of insanity. Thank you!

New Stuff

Lastly, here’s some work-in-progress renders of new stuff I’ve been tinkering with, which hopefully you’ll be able to add to your games in the near future.

Have a great new year and as always, thanks for reading!

-Chris

fieldcommand

structures

supportbay

supportbay3

wall_tower1a

 

 

Still Alive

Posted: November 20, 2014 in News
Tags:

Sorry, it’s been a bit of a… wasteland around here lately (puts on sunglasses).

The last couple months have been really busy, especially with the Kickstarter project, as well as personal stuff like school starting up. Cross-posting updates here was the easiest thing to leave behind, and I haven’t had time to work on anything else worth posting about. So here’s a quick recap of where things stand:

– The Kickstarter has unfortunately been running a bit behind schedule (which seems to be the way of such things) but production is nearly wrapped up. Shipping began last month and is now over 75% finished

– Production and shipping will (hopefully) be finished within the next two weeks.

– Once that’s done, I’ll have some breathing room over the winter break to reevaluate, work out any changes and begin producing product for regular sale. As I’ve mentioned before, soon after I will have an online store available here for anyone who’s looking for buildings

– The blog will still be here, and will return more to it’s original focus of my own weird hobby projects which I foolishly assume I will have tons of free time for

So for those out there still reading (I’m never sure how many of the visitors in the traffic counter are actually bots…), thanks for sticking with me! I’m confident that things are beginning to fall into place for the post-Kickstarter plan and at some point soon I’ll be able to pick up a paintbrush again.

Thanks for reading!

-Chris

Big shoutout to all my robot viewers.