Archive for the ‘News’ Category

Classic Battletech: Heavy Metal

Posted: December 8, 2017 in Battletech, News
Tags: ,

I’d started creating a post apologizing for not creating more posts, but quickly realized that the best way to fix that is to… create more posts. I’ve just finished up a boatload of photos of damn near everything I’ve painted in 2017, which should easily carry things into the new year. Stay tuned…

While it’s 40k that has occupied most of my hobby and gaming time since Long Ago, Battletech was the first game that I properly got into way back in Junior High. At the time it was just Battletech – the “Classic” distinction was not yet required. While it has been a couple years at least since I last played, I’ve still got a lot of stuff for it kicking around. I picked up the Alpha Strike rules back when they first came out, and while my first impressions are quite good I haven’t yet managed to actually play the thing. Some of my friends have though; it sounds like they’re on board.

Alpha Strike does require more figures, so every so often I pull out the bag of plastic ‘Mechs from the starter box they released a while ago and paint some up. I decided to complete the starter set ones (possibly more down the line, too) in a fairly generic gunmetal paintjob that should fit in alright with most other factions. And of course, a fair bit of weathering is both cool-looking and appropriate to the setting, too. Here are the first two completed lances:

I mostly picked what to start painting based on how cool I thought they looked, with some consideration given to building lances that at least made some vague sense, at least in terms of weight class. Here we have the Spider, Jagermech, Vindicator and Clint.

While the paint scheme is fairly straightforward, I find that adding a few small markings with decals really adds to the overall effect. While I have some sheets of Battletech decals from Fighting Piranha somewhere, they’re all faction insignia – here I’ve mostly used numbers and caution stripes from a couple of Heavy Gear decal packs, plus a few others from old model kit decals that I’d stashed long ago.

Now we’re talking… gigantic stompy robots to wreck up the place! These are some of my favorite, iconic ‘Mech designs. Presenting the Awesome, Cyclops, Atlas and Zeus.

(I’m gonna design a ‘mech that’s so great… it’s gonna be awesome. I’m gonna call it the Awesome)

The weathering was done primarily with patches of Army Painter Soft Tone, followed with sponge chipping using Vallejo Panzer Aces Dark Rust (my go-to weathering color). For extra wear, I added flecks of P.A. Light Rust inside a few of the darker patches, with a brush this time for more control. The white panels were one of the last steps, but I deliberately applied it with a patchy dabbing motion to create the look of heavily-chipped paint.

I might end up repainting the bases do something a bit more brown. I used my usual colors here (Game Color Cold Grey and Model Air Medium Grey) but I think it may look a bit too similar in tone to the paint on the ‘Mechs themselves to stand out properly.

And now primarily for my own narcissism, here’s some closeups of some of my favorites:

I mean damn, the Atlas is so freakin’ cool.

Thanks for reading!

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2016 has finally crawled across the finish line. I can’t say it’s been an especially bad year for me altogether (certainly by the standards of 2016) but one place I certainly failed to live up to expectations was in keeping this blog up to date. That’s not to say that I haven’t worked on or completed any hobby projects, but what I have done never made it here. I was especially bad at taking pictures of WiP or even completed works. The way I had been doing things required a fair bit of rearranging lights, equipment, etc. in order to take acceptable photos, so really I ended up just not bothering.

The good news is I’ve figured out some improvements that make taking quick pictures of finished miniatures quite a bit easier. I have a new background that I can just lay down on the workbench under the lighting I already have there, and take photos with a minimum of setup and takedown required. I’ve gone back and photographed all the stuff I’ve finished over the course of the year and I’m pretty happy with the results – you’ll be seeing those over the next couple of weeks.

So what did I do with 2016? Mostly painted Orks. The army is really coming together now and I’m super happy with how it looks all together on the table. Speaking of which, I’ve now actually played 40k again… and it’s fun! I feel our choice to go back to 4th Edition was a wise one – I’m very happy to stay off the GW treadmill of releases and be able to look at what’s on the horizon with a certain level of detachment. I’ll have some photos from a couple of our games ready to go in the next couple days.

With a few games under our belts, my opponents are already wrapping up collections and planning new expansions or whole armies (while I still have a million orks to go…) so I think 40k will remain alive with us for at least a while down the road. The million orks haven’t stopped me from dreaming up some new plans of my own, either…

With a bit of content now stored up and ready to go, I’m hoping to do better at keeping things up to date here in 2017. At least I can’t really mess up too badly right out of the gate. And of course, I’m not going to leave you without showing off at least one pic:

Is dere sumfing behind me?

Is dere sumfing behind me?

Happy New Year!

Cheers,

-Chris

New Products Released!

Posted: December 29, 2015 in News, Terrain
Tags: , ,

Just a quick note to let you know that the first batch of new products has finally hit the webstore and are ready for your gaming table! Say hello to Industrial LPG Tanks and Pumpjacks:

ind_gastanks

ind_oilpumps

You can find them both in the store right here.

In other news, Project Ork continues to roll, but so far my progress has been on more boyz (which aren’t all that exciting to look at once you’ve seen the first batch). In the pipeline heading into 2016: deffcoptas!

Happy New Year and hopefully lots of fun gaming and painting ahead!

Cheers,

-Chris

More New Stuff

Posted: June 20, 2015 in News, Terrain
Tags: , , ,

A quick post this time with a couple more renders I’ve been working away on…

smelterbase4a

A further update to the blast furnace, fleshing out most of the remaining components.

oilpump_mockup

And another smaller piece, and since I’m from Alberta it’s one I’m already familiar with :D

These are perhaps a bit too small to make much difference in-game, but I think they’re a neat little accent and they seem to be popular among the forum crowd. The top “arm” part of the pump is designed as a separate piece so that it can be glued at whatever position you want.

Thanks for taking a look!

-Chris

You might have seen a few of these renders before if you’ve been trawling through some of the Epic forums on the interwebs, but I’ve been remiss in posting them here for all to see. These models are all in various states of completion from rough outline to print-ready, and for now I’m building up a collection of new designs before I decide how to go about releasing them and in what order. If you see something you especially want to have your little mans fight over, let me know down below in the comments!

Casting roof pieces continues to be sub-optimal, so I’m looking at alternatives to the standard flat ones. Just like with the Tall buildings, I’d like to have a few different roof styles for other sizes. These are prototypes for the new Armoured Roof:

bldg_roof5

bldg_roof5a

I’ve been moving into larger models, and this one is the furthest along. Take a look at the Gothic Flak Tower:

tower_mockup1

The footprint on this one is 16 x 16 cm – as big as four Medium buildings put together!

While it’s not beyond my capabilities to cast, right now I don’t have a good way to model or print something quite as small as the guns, so the turrets in place on the towers are just mockups. For the moment, the gun turrets are not included.

A view from the battlements:

tower_mockup2

Current skull count: 64

tower_roof1

An imposing sight to greet your enemies:

tower_mockup3

I’m working on a new plan for casting buildings this large, since even for an experienced modeller getting every single wall and column aligned while building the thing would be a giant pain. The basic plan is that the central hub will be one piece, hollow on the inside to keep it light. The roof (and those for the towers) are separate pieces. Each tower will also be a single piece, or possibly with one wall separate depending on how I need to set up the mold geometry. I’ve planned it out so that even a little variation in how each part turns out shouldn’t effect the final assembly.

While there aren’t actually that many unique new parts, if there’s demand for it I should be able to sell some of the wall sections individually for the hardcore builder.

Next we have a (very) early render for another big project that many gamers have told me they’re looking for:

cathedral_mockup1

Here we have a Gothic Statue Plinth. I was inspired by a model from the Cities of Death book that some of you might remember. The indentation on top is sized to hold a 25mm base so you can use whatever suitably impressive 40k-sized figure you want as the statue – an imposing monument for epic-scale figures! The printed parts are a bit more complicated than usual, so I’ll have to do some more work and put further research into possible demand before I can say that it will definitely see the light of day.

fountain_mockup

Simple mockups for an Epic base and Rhino, for scale. The footprint is the same as a Medium building (80×80 mm). I think I’ve got it down to two main pieces, plus the pipes which will need to be done separately and would come on their own sprue. Might go back and tone it down with the skulls a bit – this may be too much even for me…

While I’m on this design kick, I dredged up some of my old traditionally-made terrain from way back and I’ve been translating some of it into castable form. This one here is based on the shell of an Industrial Small Warehouse but swaps out some of the walls and adds some new pieces as well, increasing the footprint out to Medium building dimensions. Say hello to the Ammunition Factory:

type3e_mockup

type3e_mockup2

type3e_mockup3

These are a new model of smokestack, of a slightly smaller…caliber.
I might still do some tweaking on the wall with the big buttress/fin things.

In the meantime, does anyone have any questions about propane or propane accessories?

lpgtank_mockup2

The tank is roughly 36mm tall, and I designed it with a 40mm footprint (the same length as a rectangular Epic base) so that more than one would fit into the same area as a Medium building – you can get up to four on there.

lpgtank_mockup

lpgtank_mockup3

And lastly, another big work-in-progress and possibly my most ambitious yet in terms of individual parts. Do you know what you really need to wage war?

Steel.

smelterbase_mockup

Blast furnaces are pretty fascinating structures, and so far this one is over 15cm tall – that’s taller than the old Forge World Cathedral, and it will probably grow higher before I’m finished. Like the Flak Tower, the base area you see is 16cm square – as big as four Medium buildings combined. I’ve done a bunch of research into how these things work, and there’s still quite a bit to add…most notably, the huge heater stoves that provide the blast of superheated air that give the furnace its name. And even once it’s done, there’s lots more that could go along with it: rolling mills, arc furnaces, coke ovens… it wouldn’t be too difficult to fill an entire table with all the massive equipment that makes up just one steel mill.

Thanks for scrolling all the way down here, and as always thanks for reading!

Cheers,

-Chris