Archive for the ‘40k’ Category

The Ork Project: Gunz, Gunz, Gunz

Posted: February 17, 2018 in 40k
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I’m not even sure if Big Gunz are still a thing in current 40k, or if they’ve been replaced entirely by the much larger (and far newer) Mek Gunz. While there’s nothing wrong with the Mek Gunz kit (aside from the price), I’m a little disappointed that it doesn’t include classics like the good old Zzap Gun. Considering that I play 4th Edition, I found myself a bit caught between the truly ancient Big Gunz models and the too-large and too-pricy Mek Gunz. Easy answer: GET ORKY AND BUILD SOME! Let’s get zzapping!

And here they are in their raw plastic glory, surrounded by the debris of creation. Let’s do this before-and-after style…

The first one I made up – the body of the gun is the remains of a broken LED finger light. I started from there and built outwards. The carriage is mostly plasticard, followed by plenty of bitz.

I liked the idea of a split trail, classic anti-tank gun style. The gun itself is from the Rockgrinder kit (more mileage out of that one!) with a barrel from a Dakkajet supa-shoota and a grot-prod tip on the end for the zzappy bit. The whole thing is actually held together by the wheel axle, which runs all the way through the gun, the sides (square styrene tube) and into the wheels.

Bit more straightforward on the last one. A battlewagon zzap gun, with a gun shield added and mounted on a cruciform base made of plastic I-beams. Extra bits to taste.

But they won’t be doing much killin’ looking all grey and plastic. Time for some Glorious Full Color:

pew pew pew pew pew pew pew pew pew pew

Suitably grunged-up with sponge chipping and washes.

I tried to make the coil at the back look like it’s all glowy and pulsing. It… sort of worked. Good enough!

I really liked the idea of little oscilloscope-looking screens on the side. I can’t imagine the grots manning the thing have any idea what it means, though. Just pull the lever, stupid.

Thanks for reading!

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The Ork Project: Biggest and Smallest

Posted: January 16, 2018 in 40k
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Any proper warboss needs a badass ride to drive to (and into) the enemy. I wavered on spending the money to pick up the Genestealer Cult rockgrinder kit for conversion fodder, but the opportunity to build this is what ended up clinching it. I actually managed to get pretty good mileage out the rockgrinder – you’ll see more of it popping up later. But for now, say hello to Super Beast…

Nothing quite like driving over your enemies in a saw-tipped metal monstrosity named after a Rob Zombie song.

The business end, also featuring an insignia I particularly favor (WITNESS!). I laser-cut it out of fiberboard. I’d like to feature it in more parts of the army, but this is about the smallest that the laser I have access to can accurately cut. I’ve designed a version for casting to fix this problem, but I haven’t got around to finishing it yet.

In order to be truly finished it needs side gunners with two more big shootas, but I’m calling it good enough to use in games for now. I’ve also magnetized the top turret so I can upgrade it further if desired.

But what if your ride breaks down and you need somewhere someone to take cover behind while you bash it back into shape?

In their three games so far, these grots have had a bit of a mixed bag – ranging from being sucked into the warp while standing in front of a malfunctioning Shokk Attack Gun, to being unceremoniously shot to death by Chaos Space Marines, to the heights of glorious triumph when they managed to gun down a single Necron Warrior (also while standing in front of a malfunctioning Shokk Attack Gun).

But when you need bullets caught, there’s none more trustworthy. Wouldn’t you trust this face?

Thanks for reading!

Primaris Ultramarines

Posted: December 22, 2017 in 40k
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Were I to paint a Space Marine army, it wouldn’t be Primaris, it wouldn’t be done with in a bright-edge-highlighted style, and it wouldn’t be Ultramarines.

So here’s a Primaris Ultramarines army with bright edge highlights.

But none of this project was really up to me – this was a demo piece that I did for the store, right before the launch of 40k 8th Edition and consisting of the Space Marine half of the new Dark Imperium starter box. This wasn’t originally my project, either. It had started with one of our other staff painters, who was called away by some kind of family matter just after finishing the first unit, the Inceptors (which is why they’re not pictured here – I didn’t paint them!). This meant that the color scheme and style were already set, and I only had about a week before the release to get this finished. Hey, at least I get paid.

Truth be told, in hindsight I didn’t mind working on something in a style and palette that I wouldn’t normally use. And I don’t really have a problem with Primaris as miniatures – while I think resizing Space Marines after so many years feels like an annoying cashgrab and the background behind them is poorly written, the sculpts themselves are fine. I like the cleaner look to the armor and the more tactical-looking weapons. My only real beef is with the Inceptors – the role they’re meant to play is interesting, but the hover skates and the head-mounted jetpacks really don’t do it for me.

I’m afraid these photos are a bit less clear than usual; my apologies. They were taken in the store on our display board and I only had my tablet to take pictures with.

Captain with Gravis Armour

Captain, reverse

Primaris Lieutenants

Chapter Ancient… how ancient can he be? They only just starting making Primaris guys!

Intercessors Squad One

Intercessors Squad Two

Hellblasters

All in all I’m fairly happy with the final result, given the tight deadline and lack of choice in the paint scheme.

Thanks for reading!

The Sons of Entropy

Posted: December 18, 2017 in 40k, Shadow War
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Games Workshop tricked me.

In the lead-up to the release of Shadow War: Armageddon, Warhammer Community had a post listing the various units from the different 40k factions that could be used in the game. My eye went right to Chaos Cultists and I thought “Aha! I have a bunch of cultists from the Dark Vengeance box that have been waiting for some sort of purpose, so I can paint some of those up quick and be totally ready to play!”

And then the book came out. And it turns out that cultists aren’t their own faction; they’re just the “Juve” equivalent within the chaos list which is mostly based around proper marines. Sad face.

Not having any chaos marines handy and feeling a bit disenchanted with the idea, I gave up and decided on a Skitarii kill-team for Shadow War in its place (more on them later). But I’ve still got the first batch of cultists painted up, so I might as well show them off…

I decided on Army Painter Fur Brown as a grungy, orange-brown main color, augmented with a haphazard mix of P3 Ironhull Grey, Sanguine Highlight and Cryx Bane Highlight (greatest color ever!) for the various other bits of fabric plus Menoth White Highlight for wraps and puttees. Most everything except flesh was shaded with Strong Tone. Since I was trying to get these guys together quickly without too much fuss I didn’t bother with much highlighting – concentrating just on the main color with some Citadel Jokereo Orange.

The one place where I broke that rule and put in a bit more time was on the shirtless cultist with all the scars and boils. I added several targeted washes of Reikland Fleshshade and Purple Tone to bring out the detail. I’m really happy with how creepy he ended up looking!

I’ve actually ended up revisiting the Chaos kill-team idea, and I’ve scrounged up the bits for a few chaos marines to build out a proper force (GW trickery notwithstanding). Perhaps the Sons of Entropy are yet to rise up and claim glory…

Thanks for reading!

Deathwatch: Kill-Team Octavius

Posted: December 13, 2017 in 40k
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I always liked the background and appearance of the Deathwatch – Space Marine special forces, with the asymmetry of their silver arms and the variety of different chapter badges displayed on their shoulders. Since my friends and I have been sticking to the 4th Edition rules for 40k and with the release of the Deathwatch in plastic, I decided to put together a small squad specifically for games of Kill Team (what better game type for them?). My friend Sam still had the old White Dwarf issue with the 4th Ed. Deathwatch rules, so I picked up one of the battleforce-style deals GW offered when the new minis first came out and sold off what I didn’t need, leaving me with the contents of a kill-team box plus the special character. With a few extra space marine bits and a little converting, Kill-Team Octavius is born!

Since there would only be six figures to paint up, I tried to go the extra mile on details such as eye lenses, the various chapter insignia and the cloak on Octavius himself. The black of the armor was a bit of an experiment – from the black undercoat, I tried to apply Vallejo Model Air German Grey at a downward angle using my airbrush, then darken it with Army Painter Dark Tone to push it closer to a pure black while still leaving something in the way of highlights. I may have been a little overzealous when spraying the German Grey, but I’m happy enough with the end result. I tried adding more traditional edge highlights on top of that, but I didn’t like how it was turning out and so abandoned it.

I’m quite pleased with the Sector Imperialis bases I chose to use. I don’t think I’d want to use them on an entire army, but they work great for a small squad like this.

It took me quite a bit of planning to figure out exactly which chapters I wanted to use, and which figure should go with each chapter.

Brother-Sergeant Octavius is a reluctant servant to the Deathwatch – with his Crimson Fists chapter devastated, he fears being elsewhere in their hour of need. Nonetheless, he understands that his duty is to lead his team, a task he pursues to the utmost of his ability.

 

Brother Koba of the Minotaurs chapter is a zealous and hot-headed warrior. While always eager to destroy the enemies of the Emperor, his temper has led him to clash with other members of his kill-team more than once before.

 

Brother Tavoor hails from the White Scars, and holds his personal honor and courage above his own life. A skilled tactician and marksman, Sergeant Octavius often trusts him as an informal second-in-command if the team must split up.

 

Brother Zeraile exemplifies the traits of the Raven Guard – he strikes from the shadows, cutting down unwitting enemies with surgical precision. Outside of battle, he speaks hardly a word.

 

Despite his constant struggle against it, the Red Thirst of the Blood Angels can be both a liability and a ferocious asset to Brother Constantin. A warrior of stern countenance, he secretly hopes that the hazardous plasma gun he bears might prove fatal before the Black Rage can seize him…

 

The stout-hearted Brother Hephastion is devoted in his duty to the Deathwatch and his kill-team. Both his suspensor-equipped Heavy Bolter and the wargear of his teammates always receives his attention before seeing to his own condition.

 

Kill-Team Octavius stands ready to destroy the enemies of the Emperor!

Thanks for reading!