TANKS!

Posted: April 4, 2018 in Game Report, Tanks
Tags: , ,

Skipping ahead a bit, over the last month or so I’ve been getting into Gale Force 9’s TANKS. This game seems like a pretty good fit for me – it has some interesting strategy, it plays quickly, looks really cool on the table, only requires a handful of models, plus I just plain love tanks.

I had quite a few bits and pieces around for Flames of War projects that never really got off the ground, but that were a great start for Tanks. I chose Soviets as my primary force. After a few tests, I hadn’t found a historical paint scheme that really worked for me (Soviet tanks were mostly just green, and I didn’t like the results of the camo I tried). So OK, let’s go off the edge of the map a little. Screw history!

A more detailed look at the actual painting will be forthcoming, but for now I wanted to show off a few pictures from my first couple games:

Game One, versus my coworker Zac’s Germans. My ISU-152, a T-34/85 and an IS-2 against his Stug, Pz IV H, Panther and an early-model Pz IV. Things started well and it appeared my strategy was working.

The Panzer IV H goes down and I put some hurt on the Panther.

A swirling melee develops in the corner, and I do my best to out-maneuver the enemy.

Ah, blyad

Disaster! My dice abandon me and some unfortunate critical hits from the Panther bring down the IS-2. The Panzer IV is dead too, but on the other flank the ISU-152 has failed to stop the Stug.

Further attempts at maneuver are no match for my traitorous dice. The front is lost! Stalin will not be happy…

Game Two, a couple weeks later. I have a trio of British Comets that I’ve done up in desert colors as an experimental second force. My plan relies on high Initiative to outfox my opponent and fight him piecemeal. Unfortunately, the desert terrain doesn’t offer much cover. Up against more Germans…

There’s a Stug and a Panzer IV off to the right that I’ve moved around and denied shots. The Panther has been eliminated and the Jagdpanther outflanked, but…

It proves remarkably resilient. The running battle would carry on to the other side of the board as the Germans slowly withdrew to close ranks. Despite losing two tanks, I managed to close and knock out the other two enemy vehicles, thanks to some decent dice and a critical mistake by my opponent. It came down to a shootout between the Jagdpanther backed into a corner and my last Comet, which finally managed to get through Jerry’s thick hide and win the day. Tally Ho!

Thanks for reading!

Comments
  1. James says:

    Awesome Post Chris.

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