Archive for May, 2013

Today I was at work installing a new display case at the store, and I thought that I should take the time to shoot some new photos of my Flames of War collection while I was moving everything to its new home. So here’s my British 7th Armoured tank company for Late War. It’s been a little while since I finished these (and the last time I had them out for a game was almost as long ago!) so looking back, there’s a few things I would change if I were to do it all again. But I’m still proud to put them down on the table, and I won’t be reworking the army too much anytime soon – unless Battlefront sees fit to grace us with some new models (c’mon Comets….)












My most recent project: terrain for Epic! My plan is to theme most of my terrain collection around a refinery – it should work well with my Scorched Earth Zuzzy mat and really capture the whole giant-monstrous-industry-hiveworld vibe (even though the middle of a giant refinery would actually be a really dumb place to hold a war…)


So, lots of pipes and tanks and such. I’ve been looking at lots of photos of real refineries and there’s a few elements that stand out and should be easy enough to duplicate. Even here in Canada, it looks like most such facilities are rarely fully enclosed – there’s just an open steel framework that holds together all the machinery. And of course a huge maze of pipes, which I think I will 40k up a bit and have looking a bit less organized than in reality.


I’m going to be basing everything on these 80mm x 80mm squares (or multiples thereof). It looks about the same size as the old Forge World epic buildings which I’d like to emulate a bit, and I’m planning a road grid with matching dimensions so that everything can be moved around between games.

Something I need to work on is building the structures up tall and wide enough to give the larger epic models something to hide behind. Stay tuned for more soon.

And as always, thanks for reading!


In this update, I want to go into a bit more depth about a particular model, and explain some of the choices I made in painting. Here’s a look at my Imperial Cruiser for Battlefleet Gothic:


This is the only Imperial ship I’ve done for BFG, the start of a fleet I never finished and I eventually traded away the remaining miniatures. I’ve hung on to this one, though. Even with no use for it in-game, I like it as a display piece.


Many of the Imperial fleets I’ve seen painted look too bright to me, the use of color in drybrushing the ships just doesn’t seem to mesh with the qualities that I think really defined the ships in Battlefleet Gothic: ancient, kilometers-long gothic war machines built like cathedrals. More subdued schemes like the dark green used in GW box art looked alright, but still weren’t what I was looking for.

BFG Imperial Cruisers by GW

Image copyright Games Workshop. Used without permission.

I spent a bunch of time looking through the BFG rulebook – the artwork seemed to really capture the ornate, gothic and massive qualities of the Imperial ships. To me, the artwork really emphasized those characteristics which set the Imperial ships apart from those of the other races, and the 40k universe apart thematically from many other miniatures games (plus, it shows that you can showcase that dark gothic style without just covering everything in skulls…)

Battlefleet Gothic - The Divine Right

Image copyright Games Workshop. Used without permission.

The key point was that the illustrations were all in black and white, capturing those qualities of the style and background in a way that wouldn’t have worked in full color. So, here I had my inspiration.

Painting the Cruiser

Drybrushing is a common painting technique for BFG – and since it’s quick and I’m lazy, that was my approach here too. My first few experiments with shades of grey came out looking like what I was trying to avoid – too bright.

What worked was GW Boltgun Metal. A pretty simple drybrush really started to capture the feeling I was going for. And that was it for most of the ship.

I didn’t want to break the no-color rule for details like the guns and antennas and such, but most of the silver colors I tried blended in too much with the drybrushed background. I went with GW Mithril Silver, the brightest shade I had handy. The engines were dirtied up a bit with a Tin Bitz drybrush and a quick wash of Gryphonne Sepia.


I did break my color rule to add just a few details in Blood Red – it seemed necessary to give just a little bit more life to the model. Lastly, the armored prow is always a focal point for Imperial ships, which I painted in a fairly standard way – gold on the raised details and P3 Menoth White Highlight on the flat areas, which gave a nice aged look compared to straight white. The torpedo tubes received a quick dot of Brown Ink to finish.

The whole thing came together quite quickly and I’m maybe a little disappointed that I never did more of an Imperial fleet to go with it – but I never played all that much BFG so I really don’t need more than one lying around.

Now I just need the rest of my Battlefleet Gothic stuff to turn up so I can post more than a rambling explanation of one model…

Thanks for reading!


Having freed my remaining photos from the treacherous depths of my SD card, here’s the remaining completed detachments from my growing Epic: Armageddon collection. I had originally intended to put together only a small collection of about 3000 points, but after making an excellent deal for more figures the army has ballooned to over twice my original intent. Which I’m fine with – I’m having lots of fun painting in this scale, and I’m looking forward to building small-scale terrain which should transport and store easily. Even if I never actually use all of this in-game…





Thanks for reading!


First up are some of the finished detachments for my latest project: an Epic-scale Crimson Fists army. I’ll be doing a more detailed feature about putting the project together and how I’ve gone about painting them in a later update. Also coming soon will be another gallery of the remaining units already finished, and continuing updates as I complete more of the project. Stay tuned!













Thanks for reading!